More importantly.It's possible they won't even drop gears. So they still wouldn't take ANY damage until you also drop their TRINKET.Ģ. At that 222DEF (Sapper Vest+Crasher Helm&Trinket) build, the problem is that they'll actually still have 108%BDR no matter WHAT helm you remove from them.
There's a small problem and a major one with this notion:ġ.
Well that would make them drop their hat first. Spoiler So it'd seem like the OBVIOUS answer is to just strip someone of their gears with Sapper Radio/Boxer Trophy/Cursed hat, right? Reducing Drop/Fall/Slam from their original 60/20/5 to 18/6/1 each.īut that Knockback-35% also increases the reality of what moves can be used TO edge you, decreasing the chance you get edged by sheer lack of knockback needed to do so. All at the cost of healing 1~2 points of damage less per hit(assuming the opponent has 0STR). But doing that would mean you'll reduce knockback by 35%(making it harder to BE edged) and also gain +45DEX raising your total DEX from 58DEX to 103DEX(or about -70% drop damage) which means it'd also take MORE edges. Which would drop your total BDR at 222DEF down from 127% to 114%, so you won't heal as much. Spoiler However, if you swapped out Crasher Helmet for Running Back helm, you'd drop your helm BDR from 6.75% to probably 2.25%. If you don't use an edge to finish, you'll have to include 1 more fall or slam to drop their first gear and then 4 more hits to strip+kill.
Even with -50% from having 58DEX, that's still 30/10/2īase prisoner HP of 230 = It'll take 8 drops, 23 falls, or 115slams to kill you. Spoiler Base Drop/Fall/Slam damage is 60/20/5. Low damage so they don't heal you for more than the edging took from you.Yeah, some more fun facts about a 100%BDR build: People would try to grab low damage edging gear. CosmicKirby wrote:It'd be an interesting meta to say the least.